getCameraRay
Deselect all parts of the control.
Signatures
- GUIControls.TransformRay.getCameraRay( e )
Parameters
- e
-
Mouse event or Touch event.
Return value
3d array that represents the camera ray:
[
[<number>, <number>, <number>], // Coordinates of origin point
[<number>, <number>, <number>] // Direction vector
]